About Us

Our instructors, tutors and course creators

All our instructors and tutors are professional game developers with years of experience. They are experts in their disciplines having worked for some of the biggest companies in the games industry, and they continue to make games every day.
If you take any of our courses, you will be taught real skills by real game developers.

Anthony Lewis

Design & Development

Anthony Lewis is a veteran of the industry and has been designing games for close to 20 years. Roles have included senior and lead designer at Codemasters, NaturalMotion and Sega, and he has worked on over 30 titles including the Colin McRae series, Backbreaker, Sega Rally and Sonic Dash.

Dave Fiala

Art, Design & Development

Dave has over a decade in games development experience, working with big AAA studios and small indie teams alike. His titles include Batman:Arkham Asylum (by Rocksteady Studios) and SpecOps:The Line (by Yager). He is an expert Unity developer with a broad range of technical and artistic skills.

Richard Horrocks

Coding & Design

Richard "Champie" Horrocks has been a professional video game developer for over 30 years. He has programmed on practically every platform, from home computers like C64, ZX Spectrum and Amiga, through PlayStation, Xbox and Nintendo consoles and handhelds, to Android and iOS smartphones and tablets. He codes in many languages including ASM, C, C++, C#, Java and packages like Flash Professional and Unity.

His games have been published by companies like Nintendo, Square-Enix, Konami, Barnstorm Games, Empire Interactive and include Mario Pinball Land, Frogger Pinball and The Chase.

Sam Tang

Art, Animation & Design

Sam is a senior artist who has worked for a number of games studios including Frontier Developments, DR Studios and 505 Games.
He has worked on many titles including Kinect: Disneyland Adventures for Microsoft, and Battle Islands.

Steve Beverley

All-round developer

Steve is another veteran of the business; he started making games over 30 years ago, doing the coding and art for games such as Paperboy and Commandos for home computers including Amiga, ZX Spectrum and C64.
Steve has also been creating courses and training students for many years.

Roger Cheung

Design and Development

Roger has been designing and producing games for over 20 years. Companies he has worked for include Hasbro and Square Enix, and he has worked on many games franchises including Final Fantasy, Monopoly, Sleeping Dogs, Lara Croft and FlatOut.

Our Purpose

The computer games business continues to grow at a phenomenal rate and is now as big as the movie industry. And while the number of university and college courses specialising in game development continues to grow, there is still a massive skills shortage.

We know there is a skills shortage as we are trying to recruit staff every day and we struggle to find people with the right combination of passion, talent, and industry-relevant skills.

Seekhana is our solution to easing the skills shortage within the game development industry. You can meet people who want to make games, who are already making games, and get to grips with the tools and techniques used in professional game studios all over the world.

We want to help you take your first steps into making computer games by providing you with plenty of resources to get you on the right path, and by offering structured elearning and training to develop the skills that will enable you to design and create your own games.

We believe that anyone with the right passion and drive can make a game, and we are here to help. So whether you are someone who wishes to work in the computer games industry, or someone who simply wants to learn how to create their own game or app, Seekhana can help you on your way.

Our Heritage

We have been making games professionally and training people to work in the games industry for over 20 years, and have developed and released games on many formats; from ZX Spectrum and Commodore 64, through to PlayStation, Xbox, PC, iPhone and Android.

We have worked on some of the biggest franchises in games and entertainment.

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Our Partners

We have partnerships with games companies and educational institutions including:

Digital Bros Game Academy
City and Guilds

Digital Bros Game Academy

In 2014, Digital Bros had a vision; to identify and train the best video games talent in Italy. They wanted to collaborate with industry professionals and educators to ensure their students were fully prepared to work in the games industry. And so the Digital Bros Games Academy was born.

The team at Seekhana designed and created the curricula and course materials for the launch of the academy, and worked with Digital Bros to ensure that the tutors were industry experts as well as top-class educators.

Digital Bros Games Academy opened it’s doors in Milan, Italy in 2015, and we are proud to say that of the first cohort of students, over 80% secured employment in the games industry within the first 6 months of graduation.


City & Guilds is a global leader in skills development, operating in over 80 countries worldwide, and involved in the training of over 2 million learners every year.

City and Guilds

The courses offered by Seekhana Academy are accredited by City & Guilds so you can be confident our structure and processes.

For more details please visit www.cityandguilds.com